The new study, which the Video Game History Foundation describes as the first of its kind, examined more than 4000 video games released in the United States before 2010, with a special focus on the Commodore 64, Game Boy, and the PlayStation 2. That's roughly the situation the video game industry finds itself in, says the new study, which compares the commercial availability of classic video games to the survival rate of silent movies (14 percent) and pre-World War II audio recordings (10 percent or less). "And what if no library, not even the Library of Congress, could do any better - they could keep and digitize that VHS of Titanic, but you’d have to go all the way there to watch it." Like silent movies ![]() "Imagine if the only way to watch Titanic was to find a used VHS tape, and maintain your own vintage equipment so that you could still watch it," the Video Game History Foundation's Kelsey Lewin wrote in a blog explaining the study.
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